UV issue when import FBX model

Hi there!
When I import FBX 3D models in to Notch, FBX, I need to change UV Y scale every time to -1.
Is there any way to do this automatically. when the material is simple it is not a problem, but when the model has 10 materials it is very difficult

Hello Jozik,

What software are you using for your FBX modelling? Could you share a model that causes issues for you?
There are some assisting options for this on import, and you can flip axis with a tick box in texture/video loader.