I’ve been playing around with imported fbx scenes in Notch and I’m wondering what is the best way to accurately map something like this onto my 3D model?
Any tips are very appreciated! Thanks so much.
Harry
I’ve been playing around with imported fbx scenes in Notch and I’m wondering what is the best way to accurately map something like this onto my 3D model?
Any tips are very appreciated! Thanks so much.
Harry
Hi,
For complex uvs like that, you will have to do it in a third party software. (max,C4D blender, maya etc).
With notch you can generate fairly simple uvs (cube,plane sphere etc) with the “mapping node” :
Regards,
Adrien
I see. that makes sense. Thanks for the reply.
Harry