I was wondering if you are able to take cloned geometry and make it procedural? I made a continuously moving shape which overlaps with itself and I would like it to have a smooth union when it overlaps. The primitive shape options provided with the procedural nodes are not exactly what I’m going for.
I took a look at the clone to procedurals node a bit earlier but wasn’t able to get the effect I’m looking for - instead of making the procedurals out of the clones, I just want to make the clones themselves have a sticky look
Thanks in advance