Hi
can some one show me the usage of Combine Geometry node, I try it in many ways to hook him and no effect.
K.
Hi
can some one show me the usage of Combine Geometry node, I try it in many ways to hook him and no effect.
K.
Hi, K.
My guess is that this node exists for efficiency reasons. Take a look at the sample file called Motion Blur + Color Ramp Deformer.dfx. There you will see how it works.
Andy
This node mainly exists for the times where you have a number of objects/clones but you really need just one single mesh.
For example you could have a load of clones, and you want to combine them into one mesh to apply a deformer to them as one object, or you need to make the vertices unique to bake lighting to them. Or maybe you have a number of small objects you want to combine into one in order to emit particles from them all together or generate clones from them.
-Matt
It’s good to know. Thanks, Matt!
Andy
Hi Matt,
I read about it in Your news and I’m interested in deformer usage, but I can’t find that file in samples (witch about write Andrei).
And I do some silly mistake with hooking nodes because even no deformed mesh didn’t appear.
Thanks
K.
Ok get it:P I was looking samples in folder no in notch welcome screen …
Thanks testing now :