Hi all, I’m trying to bring a keyframed fbx animation into Notch and set a trigger to run it once when the trigger condition is met but for the life of me, can’t see how I’m supposed to do this.
After reading the docs, I see that the trigger envelope modifier can be used to trigger animations, but I haven’t found any information on how to plug this into an incoming animated object, also I noticed on the fbx node it lists takes, does this mean I can cycle through different takes on an animation?
Any advice or a point to online resources on how to do this would be very much appreciated!
I’d also like to know this (consider this a bump), I’ve got a similar problem. I can’t work out the trigger envelope modifier either. Or if the normal “trigger” node is involved at all.
There are lots of different ways to trigger animations - personally I think the time stretch node is the best way to go. Below is a link to 3 basic ways, but of course you can get more complex.
The Triggerable Envelope Modifier is a different thing - this node triggers an internal animation on the “value” attribute when a condition is met. Useful if you want an animation that can be triggered multiple times, but not always necessary.
Aha, I was using the timestretch wrong. Thanks a lot!
FYI, (or any other guys), I had a bit of joy with triggering video (another thing) using a condition modifier > smooth envelope modifier with loads of attack and some decay (about 100 / 2), then remapped it to the frame range, then into the loop end in the video loader. I thought “current playing frame” would work as an input, but it doesn’t seem to.