Animation control

Is there a simple way to control an imported animation?
ie. like play frame x to xx then pause. On user/osc input play frame xyz to xxyyzz and so on (like simple video server control)?

Generally I have seen the time stretch node used for this kind of thing - you control the animation speed of all the child nodes with modifiers, so getting the right effect would probably come down the creating a modifier system that makes this easy to control.

– Ryan

ok - so there are no ‘easy accessible’ local timeline for each object with simple play/pause/loop controls that on can call/control with logic/interaction?

there’s no keyframeable properties which are directly attached to those exact features - but the way you are phrasing that suggests you have a particular workflow you are looking for. Could you provide an example?