Trail renderer to procedural mesh?


Is there a way to make trail renderer to procedural mesh? not the point but the line
extruding the line or something like that?


Yes, you can by connecting the output of the “Trail Renderer” into a “3D Object” node in your Procedural.
Just make sure the “Animate SDF” option is checked in the “3D Object” attributes, so it follows the trail animation.
Something like this:


You might also need to make the “Distance Offset” in the 3D Object a NEGATIVE NUMBER unless you have really thick trails and make sure the Trail Renderer “Primitive Type” is set to “Extruded Geometry”.