Is it possible to generate a spline trail from cloned shapes via node trail? Having a shape moved per modifiers the node trail works perfectly but as soon as a shape is in a cloner the node trail doesn’t work. Combine geometry doesn’t work either. I find the node trail way more handy than generating trails through a particle system. I like splines
Interesting, so to clarify, you want to have a cloner system, and off of each clone generate a spline?
I don’t think this is doable right now, you could do it with a mesh emitter and a duplicate clone system with tiny shapes, but you’d be using the trail renderer still. i’ll pass it onto the dev team as something to look into though.
The idea is to get splines dynamically generated with all the possibilities of effectors/affectors combined with let’s say a word cloud/text with spline deformer - meaning I can make use of the trails cause they’re splines.