Stick texture to cloner objects

Is the any way to stick texture to a cloner object?
In my case I have 3D grid like a wall, and cub mapped texture on it.

I believe that exist solution for “fix texture” on my cloned objects for future transformation of it.
Thanks in advance!

Hi Aleksey,

For technical reasons, it is not possible.
For that, you must make your object in a third party software apply the uvs in this same software.
and use the deformed “chunk effector.”
Here a simple dfx and a simple mesh if you want to test.



Thank You Adrien, it’s look like exactly what I need. The chunk effector is a key! :slight_smile: