I’d like to be able to affect an Imported 3D Scene with cloning effectors in a fashion similar to the Fracture (not Voronoi Fracture) object from the Mograph system in C4D.
For example: construct a wall in C4D, fracture it into desired components (separate meshes), import to Notch as a 3D scene and then individually affect the separate component meshes with a randomize effector. To be clear I don’t want to procedurally fracture the mesh in Notch.
Is this achievable with any nodes that exist at the moment? I thought maybe adding all component meshes as separate children of a cloner set to 1 clones might give me what I want but the link automatically jumps back to the Imported 3D Scene node.
Thanks in advance!