Is there a way to use the clone to mesh node and have the clones follow the rotation of the mesh?
In the picture below I’ve used a plane as mesh with a Twist Deformer attached to it, however the Clone to Mesh node doesn’t seem to take the Twist Deformer into account when spreading out the clones.
The mode “Spread over UV map” seems to do what I’m after, but it gets really heavy for my GPU with very simple geometry. A lot of clones I guess.
Any ideas?