Screen space reflections

Hello all,

I am using render layer to fade in and fade out 3D, but the 3D connected to the main root does not reflect the 3D connected to the render layer.

Is there a better way to do this?


Content in a render layer is (as the name suggests) a separate layer within your scene, so the main root scene doesn’t see that content, and vice versa.

As for solutions, you could try rendering everything into a render to texture, using that in an image plane, and fading that out instead - but alpha transparency is a pretty problematic thing with real-time graphics so you might be better off finding a different transition effect.

Thank you for your reply.

Consider a method that does not use alpha transparency.