Particle Rendering

I’m getting discrepancies between my viewport and renders when dealing with particles systems. The rendered images look like the particle trails have been elongated and the colors shifted as well as a higher density. Are there any best practices I may be missing to get parity between viewport and rendered image?

Seems like something to do with timeline lock/fps?

I’m using the fisheye camera too.

Rendered

Viewport

Thank you!

Hey,

Trail points are generated per frame. 200fps will have visibly shorter trails than 30fps!

Lock your scene to a framerate using the framerate buttons at the bottom of the screen and you should see the same results in your render and your realtime scene.

This video may help give you a refresher on how Particle Trails work in Notch:

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Works like a charm, thanks so much for the help!