Hi everyone. I have a 2 part question.
First part: In general what is the best way to fade between 2 or more different textures/images and pipe the output in a material.
Second part: Is there a way to blend between 2 materials on the same mesh. The two materials have different mapping nodes. One has a plane mapping where i tilt the plane, the other one uses spherical. I want to A: blend them and B: be able to transition from one to the second and then to a third one.
The Multimaterial Node is OK for blending only 2 Materials. But the Multimaterial Node does not respect the mapping of the different materials. It only takes the first material’s mapping and uses it for the second one. This
This is also why the first part of the question exist - One way to trick the multi material to use more than one texture is to switch the second texture with a new one while the first one is at a 100 percent and after the switch reduce the first texture to 0 percent and reveal the switched texture.