Using procedural blends to control textures


When using the procedural system is it possible to extract the blending point and map it to different
texture sets ?


would it be possible to use the colour blends in the procedural system to
drive the shader instead of the noise?
Or is there another way ?


Not it’s not possible to use the procedural “blend” as a texture/image to blend 2 materials or textures.


Thanks, Adrien, I hope Mabey one day this will be possible
love the procedural system

Just found this, Mabey it will help someone else to use the noise to map to different textures