Attribute transfer uv

Hey

Here is a little test scene. I’m trying to take the uv attributes from my face model from before
it was put into the procedural system and then trying to attribute transfer it back on the material
using the mapping node?

Is this possible or will this come in the future

All the best

Toke

Got it working, I turned on the path tracer, and connected the mapping input with the model before proc I

:slight_smile: