Possible to do Inverse UV Map?

Hello,

Wondering if it’s possible to do an Inverse UV Map, like is possible in After Effects with Revision FX RE:Map

Basically, I want to take a camera looking at some geo, texture the geo with a UV gradient, then warp that camera angle to a flat UV texture.

UV Camera works well, but it only grabs lighting and textures, it won’t render anything I put in front of the geo into the texture

Would render to texture and then piping that texture into the material texture input work in this scenario?

Youll be able to build a 3D scene and then capture that camera view and project it as a material essentially

ReProjectionExample UV CAMERA_precomp (1).dfx (21.3 KB)

To get the output of a camera onto a UV, you can reproject it onto the mesh by using a mapping node, which grabs the output of the camera and maps it onto your mesh.

There’s comments on both layers of this .dfx to explain