I’m having issues with creating a butterfly. I’ve made the wings in Cinema and imported them to Notch, and applying my wing material is fine as long as the geometry isn’t moving. Using a mapping node with the source channel set to UV should fix this, but my material goes haywire when I do this.
I’m thinking this should have to do with my geometrys normals, but I’m not sure how I should go about fixing it.
Any ideas?
attaching my dfx
Monarch.dfx (507.1 KB)