Problem with Custom Geometry and Material Mapping

I’m having issues with creating a butterfly. I’ve made the wings in Cinema and imported them to Notch, and applying my wing material is fine as long as the geometry isn’t moving. Using a mapping node with the source channel set to UV should fix this, but my material goes haywire when I do this.

I’m thinking this should have to do with my geometrys normals, but I’m not sure how I should go about fixing it.

Any ideas?

attaching my dfx

Monarch.dfx (507.1 KB)

The “Left wing.obj” model does not appear to have any UV information.
If you have exported the OBJ from C4D with UVs properly, it should work fine if you set the Mapping attributes to Original UVs and UV within Notch.

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