I’ve tried it on several different models, and they’re all imported with the “Flatten Scene to Single object” option on.
Shouldn’t there be a Mapping input to it?
Indeed, it is the lack of UVs that’s causing this. Thanks for that.
But in terms of the second option, how do I add a Mapping node that affects the way the weightmap is applied?
There is no mapping input to it…
Even if I apply a material with a mapping node on the 3D imported model, it still doesn’t show the weightmap being applied correctly.
That was my bad, had forgotten what the inputs were on the node. The other two options still work fine, or you can use procedural falloffs instead for even greater control.
bump - related question - is it possible to take a Generated Weightmap (in my case a procedural from a TUIO input via particle system) and apply it to a material’s emissive map? @ryan.barth
you cant pass a weight map into an objects emissiveness channel, the data stored isn’t compatible. you would need to take the source (presumably a procedural system), and connect that either by converting it to a texture or going through a procedural shading node. In 9.23, this might not be possible, but for 1.0 we’ve overhauled this functionality so the workflow is much easier.