Generated weightmap on cloth deformer


Using a Generated Weightmap from a procedural system seems to only use the first frame of the procedural system when applying it to a sphere. Showing the weightmap looks like it applies normally, but the cloth-deforming sticks to one place. Pebcac, or is this a current limitation?

This is a known limitation of the setup - treating mesh vertices as particles gets a bit weird with weight maps, we’re actually looking at a different solution for cloth in the next release.

– Ryan

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