I have this extruded spline with a SBAR material attached, and it looks really good, but I want more. I want to use a turbulence deformer on the extruded spline to make the form less like a long tube and more like an abstract mass twisting around. However, when I attach the deformer I lose my material, the mesh just turns into a flat shade. I’ve tried to use a Generate UVs node, but it wont give me the effect I need.
I’m linking a dfx with the look I want, minus the turbulence here
Is there a way to deform my extruded spline and keep the material as is?