Volumetric reflections?

Hi everyone,
Is there a way to get a volumetric light beam to reflect on a surface? Here is a quick and dirty test; I’d like to have the light cone reflected on the floor, as the sphere is. I’ve tried Screen Space Reflection, planar refcletion, probe light, raytracing… nothing seems to work. Am i missing something?


Volumetrics aren’t supported by reflections at present, essentially they are generated using alpha blending and we don’t support alpha blended objects in all cases.

– Ryan

Good to know! Thanks