I have been working on an interactive installation using a Kinect Azure. Is there any way to isolate where the active skeleton is selected? The intent is to have a small area for the user to activate the experience and then use that skeleton. The problem with the skeleton is multiple users getting picked up with no way of specifying which skeleton should be being used.
We have now gone for the Kinect depth mesh and using a particle system with a mask (the kill box seemed to not be working) that is being used to trigger the start of the experience, which is working well but curios about any ways to get the Kinect skeleton involved?? Any thoughts would be appreciated!