Transforms are reset when importing a FBX scene

Is this a bug or lack of a feature?

When importing an FBX scene all my objects are reset in rotation, postion and scale. Left is the exported scene from 3ds Max, right is the imported scene from Notch (all objects are there, but they are all in the exact same position)


This is down to 3ds Max, before exporting the max meshes you should reset the xform on each mesh otherwise the rotational information will be reset when importing into Notch.



Thanks for you input Will.

Yes, that’s one way to do it. But as it was just suggested to me on the Facebook Notch User Group to keyframe the first frame and export with animation. Then Notch actually imports the transforms.

Thanks again.