Reusing particle system on the timeline

Hi everyone,

I am building multiple firework types of explosions with particles and currently making a copy of a primitive emitter that spawns once for every time I want it to appear, increasing amount of nodes every time… Is there a way to ‘re-trigger’ a primitive emitter from a timeline, or/and loop multiple primitive emitters to keep on exploding?

Thank you!

Use the Emission Rate parameter to control the emission. You’ll still need an emitter for each simultaneous explosion point unless you are using a multiple location based emitter (eg mesh vertices).