Hi all
I am having a hard time constructing an ‘emit on trigger’ particle system -
Using ‘primitive emitter’ with ‘clone to particle’ and OSC to actívate/desactive the emitter it partially works but does not allow me to emit a new particle/object until the former particle burst is gone.
I will need it to emit a particle on demand, one each time it gets triggered.
(I build a similar system in Smode which has a ‘trigger on input’ option. But I need in in notch this time around)
Any help will be deeply appreciated
Cheers
Søren