TrailEmitterSample.dfx (5.3 KB)
I-m trying to wrap my head around the trail emitter.
I have a primitive Emitter beeing tracked by a trail emitter and he shall track each single particle of the primitive emitter, but emit a trail-particle only every fixed interval - lets say every 10 frames or every 10 centimeter.
I don’t want a line of particles but individual points with a defined distance from each other.
I played around with a test scene by ryan (attached) for a while now and can not find any property that adjusts the amount of particles beeing used to track the individual particles of the parent emitter.
“Max particle per source particle” sounds like it would control this but it does not change anything.
“Emitter Active” also seems to have no impact on the scene.
I can set the max particle count but that just randomly selects some of the particles and puts a trail there…not what I want.
Or is the trail emitter the wrong tool to go this route?
Thanks in advance and best,