Is there a roof on the resolution for renderings with the Base version of Notch? I have a scene to render that should be 16540 x 1200 but it sets itself to a lower resolution.
From what I’ve found on Notch.one there shouldn’t be a limit on render resolution with the Base license.
Notch is only limited by the max texture resolution on modern GPUs, which is a hardware limitation of around 16k x 16k. This is not related to the type of license, but simply a physical limitation in GPU hardware.
In the upcoming major new version of Notch, there are tools that will allow you to render huge scenes in chunks which you can then combine into an even bigger canvas after rendering.
Hi!
I’ll just come back to this subject. Is there any progress on a way to export massive resolutions beyond the 16384 limit? While maintaining consistency in content and particle systems.
Thanks
Lots of progress yes, but still a ways to go. We have significantly improved determinism which is a big step towards that. We also just added Tiled Rendering to the current beta build, which is another important feature towards pushing past that barrier.