Particle Trail Render mesh UVs

Hi everyone,

I am doing some texture mapping on meshes generated by the trail render node and for the most part, everything maps correctly: applying gradient throughout the length of the mesh works fine. However, where I trip is the caps of the meshes; it seems the caps have their own UV map (as separate geo to the rest of the trail). Is there a way to specifically target the caps and/or hide/disable/map them?

Thank you!


It would be easier if one could see your setup, would you mind uploading your DFX for inspection?