Is there any way to change object opacity with falloff mode the same way as Colour Ramp Effector changes color?
You could use material in Alpha blend mode, and use alpha texture to control this. If i get what You want to do;)
Indeed, there’s no clone visibility attribute controllable via effectors per se, but it is achievable
through some creative use of ramp color alphas and the quantize effector. Take a look at some
examples of that in the attached file. I hope this helps.
Thank you Mechatronicma and Andrei! Alpha mode in material settings was set to Opaque by default so Alpha Blended solved my issue. Thanks for sharing dfx!