bent
June 6, 2019, 9:52pm
1
Today we are very happy to announce our new software update (download and see the full changelog here ), which has been the result of 8 months of work, including inputs from our fantastic user community and beta testers. You can find the full changelog on our website (be warned: it’s huge), and our manual has also been updated.
We have also written two additional blog posts today: one on ray tracing in Notch , and one on the NotchLC video codec .
2 Likes
bent
September 4, 2019, 10:04am
2
Hey all,
We just pushed out a patch release of 0.9.22 which might be of interest:
0.9.22 rc61- 3rd September 2019
Changes
Upgraded to NewTek NDI SDK v3.8.
Upgraded to Spout v2.006.
Updated the Motion Datamosh node by changing the hold time targets to 32 bit, so they have a longer possible duration.
Updated VR export to copy all the required DLLs and not just the OpenVR DLL.
Bug fixes
Updated the NDI Output node to always send RGBA8 data as NDI does not support 16 bit.
Fixed the Preview In Viewport options in the Video NDI Source node so that they are mutually exclusive.
Fixed a bug with the Refresh Sources button in the VideoIn/Camera/Kinect Settings dialog.
Worked around an issue on the AMD WX9100 where shadows would not appear in some scenes.
Fixed a bug where VR applications would always choose to use the Oculus headset.