Mirrored object

When I import a Stl file into Blender and export it as obj the object is mirrored in Notch.
I suppose that it is the left-hand/right-hand settings causing the problem. Is there an easy way to solve this in Notch?

Hey Axel,

This is an issue we are looking into - there is however a solution you can do inside of Notch.

Select the material (or look in the objects materials section), and set UV Scale X to -1. This effectively mirrors the UV’s.

Thanks,

Ryan