Interactive Plain Efector or particle emitter

Hello, I’m new on Notch and I hope someone will be able to help me…
How can I use a RealSense or Kinect to move a “Plain Effector” or a particle emitter?

Thanks,
Adam

Hey There,

There’s loads of different ways, depending on what you want to do. if you just want to displace particles based on depth, I would suggest using the Image Effector to move the clones based on the Kinect sources depth image. You could do a similar thing with particles too.

However, if you want to get a particle emitter to e.g follow someones hand, you could use the Kinect skeleton node and parent the primitive emitter to the hand part of the skeleton.

Advantages / Disadvantages depend which kind of effect you are going for. I’ve attached a couple examples.

KinectCloneDisplacementExample.dfx (6.2 KB)

KinectSkeletonDrivingModel.dfx (285.3 KB)

Thanks,

Ryan

Wauu!! Thankyou very much!!!
On “KinectCloneDisplacementExample.dfx” example, how can I make the same, but without the camera colour mapped, I only want cloners with 3d shading, with a light.

Thanks,

Adam

Upps!!!
I find it!!

Colour “Blend Amount” to 0 on “Image Effector”

Thaks!!!
Adam.