Hi, guys.
Any ideas how to distribute clones on mesh surface according to a black and white texture map (i.e. affect visibility/distribution of the clones)?
Thank you.
-Andy
Hi, guys.
Any ideas how to distribute clones on mesh surface according to a black and white texture map (i.e. affect visibility/distribution of the clones)?
Thank you.
-Andy
That’s a good idea.
I believe the Particle Mesh Emitter has this feature but the clone to mesh lacks it, we’ll look at adding it.
[blockquote]I believe the Particle Mesh Emitter has this feature…[/blockquote]
Is that the Mask Node input? If yes, than it’s not working. It’s supposed to accept Image Plane’s output, but it doesn’t.
[blockquote]the clone to mesh lacks it, we’ll look at adding it[/blockquote]
Yey! That would be just great! Thanks.