How to affect clone density by a texture map?

Hi, guys.
Any ideas how to distribute clones on mesh surface according to a black and white texture map (i.e. affect visibility/distribution of the clones)?
Thank you.

-Andy

That’s a good idea.
I believe the Particle Mesh Emitter has this feature but the clone to mesh lacks it, we’ll look at adding it.

[blockquote]I believe the Particle Mesh Emitter has this feature…[/blockquote]
Is that the Mask Node input? If yes, than it’s not working. It’s supposed to accept Image Plane’s output, but it doesn’t. :frowning:

[blockquote]the clone to mesh lacks it, we’ll look at adding it[/blockquote]
Yey! That would be just great! Thanks. :slight_smile: