Does anyone know how to use a 3rd party rigged face mesh with the face tracking deformer? Or does anyone have a full head mesh that works with the face tracking deformer + face tracker? All I’m getting is some very weird and distorted shapes, though they are still sensitive to motion. If there’s an explanation about what is needed in a face mesh for it to work with the face tracking deformer, I would really love to learn about it since the manual info is pretty lacking. Here’s a project file with associated .objs and .fbxs to try:
https://drive.google.com/drive/folders/1rvkTHdY_t7nYHGnhkzRmjq1NO1gRjx2p?usp=sharing