I’m planning a virtual production system with standalone servers running unreal and notch in parallel.
System is threadripper 32 core/3090 24GB/64GB ram
I feel like i’m having issues with the performance of the chroma keyer in Builder. Even when i’m running just the notch keyer with 4 1080p50 SDI inputs keying out the 3090 seems to start get overloaded, task manager showing almost 100% usage and Notch system fps at about 90 but sometimes being unstable and dropping a frame here and there. I feel like this is not the performance to expect from such a card keying only 1080p50 material. Unreal engine is not taking a huge load on the GPU and is not affecting notch fps too much.
Swithing on the accelerated GPU scheduling and resizeable BAR almost doubled the fps i was getting in notch, is there still some settings i’m missing out or is this typical performance? Compiling the app drops the load by quite a bit but i would like to have full control with builder at all times.
Cheers
T