Anyone have an idea how to recreate the chromatic displacement effect from Red Giant? I guess a mask setup and then a post fx chain on a render layer? Not sure about the fx side of things…
What does the chromatic displacement effect from Red Giant look like?
Ha!
Good point, sorry. Here’s an image from a google search that sums it up quite well -
The idea is it uses a matte layer to determine the effects displacement area and intensity, and usually quite well defined turbulent or fractal noise type patterns within a shape etc. and then uses it’s own values to determine how much the image is bent within, with some abberation… it’s really good for plasma/glassy/energy looks. It would be excellent for an invisibility cloak type thing
Looks like regular displacement but with chromatic aberration added. You could probably achieve this by simply adding a Film Grading node to your displacement texture.
Mm okay will have a poke around and share my results, thanks!