Running into an issue with a Mixamo Rigged character. Starting with a rigged TPose FBX. Loaded a BVH animation into Mocap Stream node. Then connected the rig and the animation to a Perceptual Neuron Mocap Skeleton.
Unfortunately I don’t have enough experience to debug this. The character is bending and twisting. Any suggestions on how to fix? I’ve attached the .dfx file.