Hello All,

Running into an issue with a Mixamo Rigged character. Starting with a rigged TPose FBX. Loaded a BVH animation into Mocap Stream node. Then connected the rig and the animation to a Perceptual Neuron Mocap Skeleton.

Unfortunately I don’t have enough experience to debug this. The character is bending and twisting. Any suggestions on how to fix? I’ve attached the .dfx file.


Not all BVHs are equal, I’m afraid. You need one that’s been set up to match our rig - which is a pretty standard rig (mixamo, perception neuron and others use it).

Thank you kindly. I’ll try out some different .bvh files to see if I can get it working.