Animate between states?

Is there a way to animate between states? right now, with the state machine or the execute child node, I can only switch things, but is there a way to animate between states?

thank you!

Hey Alex,

Usually there is, but it depends on your setup how you would achieve it.

If you want to switch cameras without a hard swap, I would use a tweening null, which blends between the positions of objects input.

You could also use a trigger envelope modifier, which once a condition is met plays back a premade animation, which you can then connect to another nodes property.

Again, which you would use depends on what the states are controlling beneath them.

Thanks,

Ryan

Cool info! Thank you, I’ll have a look and see if this solves my thing I’m trying to achieve!