Alembic Import in Notch 1.0

Hi Guys,

Alembic used to import with Z-Axis inverted and then Polygons flipped in the Material. Now in Notch 1.0 this doesn’t seem to work any more. Lights just act normally when Z-Axis isn’t flipped. Am I missing something!? Help would be much appreciated cuase I am amidst a job :stuck_out_tongue:

Use the Resource Inspector :slight_smile: