White squares on first frame with Render to Texture

Hi!, Im experiencing an issue whenever I use a Render to Texture node, on the first frame, white squares appear where the textures are located, even with early evaluation checked. My current workaround is to have an opacity keyframe of 0 on the first frame, but since I need to replicate and change multiple nodes, this isnt very efficient.

I was wondering if someone has experienced this, and have a better solution. thanks

Difficult to say without a dfx, in principle it sounds like you have something activating before the render to texture has actually generated anything, but more than that I have no idea on the surface.

– Ryan