Weightmap Emitter

Just wondering if this could be put forward as a feature request for the Particle system?

A weightmap emitter working like a mesh emitter, getting colour information from the surface of the mesh, but only emitting via the weightmap? Maybe an add-on to the mesh emitter?

It’s an interesting idea - we are actually looking at some of this for 1.0, although maybe not for particles just yet.

That said, you can control the areas of particle emission with an alpha map on the meshes material, and setting the pixel cull mode to alpha.

– Ryan

1 Like