I have been using very long layers recently to keep them from looping back and I have been noticing that my 8gb VRAM is getting filled up very quickly. I’m guessing that this is storing previous frames and data that it might use again, but does this have any significant impact on performance in any situation? If I were to playback these layers to the point where it maxes out my VRAM and then try to load a high poly mesh, would I run into performance problems? Or would it just delete data it doesn’t need from the VRAM to make room for the mesh? This would be useful info to know when choosing graphics cards.
Also are there any plans to have a universal non-looping playback mode?