Hello friends!
I try to make a particle system based on a sprite with couple of different textures “sprites”, and for this I use tile sheet node. But all I get is multiple textures placed in ONE single particle like a my tile sheet is ONE textures, instead get multiple textures from tile sheet randomly distributed over whole particle system.
If the any way to get correct result in my case?
I hope that I just lost somewhere “magic checkbox”
thank you in advance for any help!