Tile Sheet on particle system

Hello friends!
I try to make a particle system based on a sprite with couple of different textures “sprites”, and for this I use tile sheet node. But all I get is multiple textures placed in ONE single particle like a my tile sheet is ONE textures, instead get multiple textures from tile sheet randomly distributed over whole particle system.

If the any way to get correct result in my case?
I hope that I just lost somewhere “magic checkbox” :slight_smile:
thank you in advance for any help!

Hello Aleksey,
You should make alterations to Texture Animation bracket, I can’t see it in your screenshot, but here is a screenshot and a working sample for you:

animated sprite.zip (1.3 MB)


1 Like

Hello Armin!
It’s exactly what I need!
Thanks a lot for solution and for sample scene!