I am trying to randomize image texture on each particle. I use texture animation with Texture Animation Rate set to 0 and Texture Start Frame Mode to Random. The problem is that it chooses only few frames as textures so I’ve got 5 images every time from 64. How to randomize particle texture and use all 64 images from my texture sprite?
This in part is down to a bug - a fix will be included in the next maintenance release. There will be some limitations to randomness still due to how it’s executed, but these should be much less noticeable.
Thanks Ryan! Looking forward to new release!