Shape3D and color map deformers don't work together. Bug?

HI, Notch Team.

  1. I wonder if the Shape3D node and the color map deformer nodes (color map/ramp deformer) are supposed to work together? So far they work on imported meshes only.
    It would be great if Shape3D supported all deformers available in Notch.

  2. A small side note: I noticed that the Displacement amount parameter of the Color Map Deformer isn’t promoted to the node’s parameter window (i.e. exists only as an input).
    Is this how it’s supposed to be? Or perhaps it’s just an input to modulate the Blend Amount parameter (which doesn’t have one, by the way)?