Porting HLSL shaders

Anyone have any .fx HLSL shaders they’ve ported into Notch with some level of success? Willing to share examples? Thank you!

Could you be more specific with what you are trying to achieve? Shaders aren’t like textures that can be imported and used like a resource, they are code which needs evaluating. if you could explain what you are trying to achieve, with some examples, that would help a lot.

– Ryan