Hi Notch Community!
I’m having a hard time with simple visual behavior…
How to combine several types of point renderers depending on the emitters in the same particle system (or not), all in the same 3D space? I mean respecting the same depth.
For example, one emitter use a Point Renderer to display square sprites (by default), another emitter generates round sprites.
I tried several combinations:
- same Particle Root + point renderers affected by separate emitters
- several Particle Roots with their own emitter + point renderer
But each time the depth management is not coherent (except of course when I move the order of the nodes in the NodeGraph).
Thanks a lot for your help!
Cheers