P-P Collisions (event trigger)


I’d like to detect particle to particle collisions, or at the very least create an event trigger when particles are within a certain distance threshold (even a constant radius rather than individual particle radius would be fine).

Although it is simple to attach clones to the particle system and then use a rigid body collision, this doesn’t pass any data back into the particle system on collision events.

Is this possible in the current build? Any tips? Thanks!