Hi,
Can’t figure out how to create connections to put Particle Event into Particle system. It works with collision affector somehow but looks wrong. Do you have any simple node connection example how to use it? Thanks!
Hi, Gordey.
Here. This setup should be good enough for you to get the idea. Enjoy
Best,
Andy
Now it makes sense, thank you Andrei!
Im asking the same question, but i cant find what setup that you mean. Can you help me?
Same question here more or less.
I read the manual page but I am still doing something wrong
I am just looking for an example to learn from and the dfx mentioned above doesn’t seem to be here anymore.
It looks like the original dfx has gotten lost in the forum upgrade a few years back - so here’s something new.
ParticleEventExample.dfx (8.0 KB)
The node is being looked into closely for the next release, so some of the behaviour may change - but for now the trick is you need an emitter connected to provide a pool of particles for it to use. hopefully this dfx helps a bit.
This is perfect.
Thank You
Hello, the example doesn’t open with the latest Notch version. I attach a new project where particle collision doesn’t trigger any event. Can someone point me in the right direction?
Particle Collision Event Trigger.dfx (9.0 KB)
Hey Luca,
With your scene, your initial primitive emitter shouldn’t be going into the Target Emitter input of your Particle Event node, I would suggest deleting the connection. This Primitive Emitter is overriding the other one that is connected as a child - Ideally the event’s target Emitter needs to be the child of the Particle Event Node.
The initial primitive emitter does not need to be connected to the Particle Event - The particle system will recognise the particles which will meet the event conditions.
Also, Your Velocity Affector needs to be a child of your initial primitive emitter object node to only affect that emitter. The initial primitive emitter shouldn’t be going into the Affected Emitters input of the Velocity Affector.
Connect your Particle Event node output to the Collision Affector’s Collision Event Nodes input and it should start working for you.
I’ve attached a .dfx for you to tinker with.
Hope this helps!
Particle Collision Event Trigger-B.dfx (7.8 KB)